![]() ![]() This is an essential part of the game as not only will you struggle to reach the systems you have to go to if you don’t, but you’ll soon be outclassed in the defence and weapons stakes, becoming nothing but space dust on a regular basis. To level the ship, artifacts have to be collected from certain asteroids, this is just a matter of travelling to the right system (indicated on the star map) and finding them on the big asteroids there are a hundred of them in total. Alternatively you could just trade up for cash buy buying cargo low and selling high at different planets – but it’s still a grind. To get credits, missions need to be completed by destroying pirates or collecting lost shipments of bad pilots – these are taken on at a Trade Station via the console. To upgrade it requires both credits and a ship level requirement, as certain equipment can only be purchased if your ship has reached the right level – better items needing higher levels. Certain systems are also locked with a key that can only be gained from completing particular side missions. At certain points in the narrative you get stuck because the ship’s warp drive needs to be upgraded in order to reach more distant star systems. Whilst the plot moves things forward quite well, progress can be hampered a little due to a certain amount of grinding being necessary. There are also pirate, mercenary and hunter zones, all plotted nicely on a chart to show how you’ve been playing your character. Trade in illegal goods and it’s down the smuggler line, spend more time killing pirates and the reputation garnered is of a bounty hunter. Should you decide to take out contracts on certain alien species, the killer path is gained. ![]() Your actions through the game will determine what kind of reputation you obtain. It’s a level that goes on a little bit too much, and doesn’t play well with the controls that really work far better in space combat. The ancient PC title Decent also makes a DarkStar One appearance later on, as Kayron finds himself trudging through the innards of a planetary structure to destroy a power source in order to advance the main storyline. The combat, which actually plays out very well, is considerably similar to the style of the Star Wars Star Fighter series, only here you’re able to upgrade weapons, shields and other ship components. Yes the species are very sci-fi cliché and the voice acting is close to dire, but at least the story is honest, and with well over five hundred systems to explore, it’s time to stack up on those in-game snacks.Įlite is not the only game that DarkStar would appear to rape. Through the journey Kayron will meet a variety of different alien species and even team up with a female shipmate to make things a little more cosy. Although it’s not perhaps the most enthralling or challenging of storylines, it does at least make sense and have a couple of plot twists along the way. The story revolves around Kayron Jarvis who is searching for his father’s killer, believed to be Jack Forrester and the Darkstar One name comes from the name of the ship you fly, inherited by Kayron from his late Dad. ![]() This is mostly down to the fact it has a narrative that runs throughout, driving the player forward on a mission. ![]() Playing homage to perhaps one of the most classic games of all times is not necessarily a bad thing, and DarkStar One manages to pull it off without feeling like a complete rip-off. If you’ve ever played the classic space adventure Elite, you may well notice a lot of similarities here. The same might not be completely true about DarkStar One Broken Alliance, but it’s certainly giving space a run for its money. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space”. You just won’t believe how vastly, hugely, mind-bogglingly big it is. The late Douglas Adams once wrote “Space is big. ![]()
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